This time I bring you the newest Champion Spotlight, featuring Fiora, The Grand Duelist.
Fiora is a melee fighter / carry, that excels at dealing a big amount of damage to specific targets.
Fiora, The Grand Duelist
Duelist (passive) - Fiora regenerates health over 6 seconds each time she deals damage. Striking champions will cause this effect to stack up to 4 times.
Lunge - Fiora dashes forward to strike her target, dealing physical damage. Fiora can perform the dash a second time within a couple seconds at no mana cost.
Riposte - Fiora's Attack Damage is increased. When activated, Fiora parries the next basic attack and reflects magic damage back to the attacker. Works against champions, monsters, and large minions.
Burst of Speed - Fiora temporarily gains additional Attack Speed. Each basic attack or Lunge she lands during this time increases her Movement Speed. Killing a champion refreshes the cooldown on Burst of Speed.
Blade Waltz (ultimate) - Fiora dashes around the battlefield to deal physical damage to enemy champions. Successive strikes against the same target deal less damage.
Most significant changes
Triumphant Roar mana cost increased to 28/41/54/67/80 from 20/35/50/65/80
Unbreakable Will mana cost reduced to 100 from 150
Trample damage increased to 10-27 per second from 10-23
Base damage increased to 56 from 54
Armor per level increased to 3.4 from 3.1
Chum the Waters mana cost reduced to 100 from 150
Idol of Durand damage range increased to 600 from 575
Now additionally grants vision while in flight to its destination
Now starts its cooldown when cast rather than when detonated
Cooldown increased to 10 seconds from 9
Now displays a buff showing how long Lucent Singularity will last until it automatically detonates
Now grants vision of the affected area during the spell and vision of enemy champions hit for a short duration afterwards
Lux can no longer use Flash while casting Finales Funkeln
Granite Shield now shows a cooldown timer
Area of effect radius on impact increased to 325 from 300
Malphite can no longer flash while using Unstoppable Force
Fixed a bug where Malphite would seem to hit the target but would not cause the effect
Damage increased to 80-260 from 50-210
Scaling changed to +1.0 bonus AD from +0.5 total AD
Base cooldown reduced to 8 seconds from 10
Cooldown reduction for picking up the axe reduced to 4.5 seconds from 6
Ragnarok now provides 30/45/60 Armor and Magic Resist instead of 20/30/40 flat damage reduction
Movement Speed increased to 325 from 320
Fixed a few bugs with ability sounds
The following changes were hotfixed out on 2/21:
Base armor reduced to 19 from 23
Vorpal Blade health scaling lowered to 1.5% from 2%
Feint Energy cost increased to 50 from 40 at all levels
Base shield value reduced to 70/115/160/205/250 from 70/120/170/220/270
Health per level increased to 82 from 77
Move Quick's passive component now shows a cooldown timer
Noxious Trap arm time reduced to 1 seconds from 2
Explosive Shot cast range increased to 625 from 600
Mana cost reduced to 70/80/90/100/110 from 80/90/100/110/120
Slow duration reduced to 1.5 seconds from 2
Damage from 2nd and subsequent mines reduced to 40% from 50%
Fixed a bug where Ziggs' Mad Scientist skin was leaving particles on the map (Hotfixed 2/21)
That's why I bring you a series of guides called "Don't Feed", made by Cinderhelm. These guides cover champions with a more detailed view and explore more complex mechanics than the respective Champion Spotlight.
This time featuring Ahri, the Nine-tailed Fox. Hope you enjoy the video, and if you do, remember to "Like" or Subscribe to his channel.
With these informations, I hope you improve your gameplay with and against this champion.
In the future I might start working on making guides for newly released champions, explaining which Skills to level up first (and why), Item builds and Runes / Masteries.
And the last guide for today, this time about Ashe, the old-school AD Carry.
As you may be aware of, Ashe is probably the AD Carry that adds more utility to your team. From stuns, to slows and map vision, this champion is a truly usefull adition to your team.
Even though Ashe has all this utility, don't underestimate her damage or you'll die miserably. Her damage output is huge, specially if combined with her ability to kite and perma-slow, as you will see in this video guide that will teach you to bring out the full potential of this apparently simple champion.
And yet another guide from the AD Carries Series, featuring Sivir, the underrated Carry.
Most people used to consider Sivir a not-so-viable-champion (and they were right), but RiotGames decided to dedicate some time to tunning Sivir, hopefully bringing her to the level of other AD Carries. The result was a remake lauched in the Volibear Patch (Click for patch notes), making Sivir completely viable again!
That being said, check this video guide if you wish to be amoung the best using this "freshly remade AD-Carry".