quarta-feira, 29 de fevereiro de 2012

Champion Spotlight - Fiora + Patch Notes

This time I bring you the newest Champion Spotlight, featuring Fiora, The Grand Duelist.
Fiora is a melee fighter / carry, that excels at dealing a big amount of damage to specific targets.

Fiora, The Grand Duelist

  • Duelist (passive) - Fiora regenerates health over 6 seconds each time she deals damage. Striking champions will cause this effect to stack up to 4 times.
  • Lunge - Fiora dashes forward to strike her target, dealing physical damage. Fiora can perform the dash a second time within a couple seconds at no mana cost.
  • Riposte - Fiora's Attack Damage is increased. When activated, Fiora parries the next basic attack and reflects magic damage back to the attacker. Works against champions, monsters, and large minions.
  • Burst of Speed - Fiora temporarily gains additional Attack Speed. Each basic attack or Lunge she lands during this time increases her Movement Speed. Killing a champion refreshes the cooldown on Burst of Speed.
  • Blade Waltz (ultimate) - Fiora dashes around the battlefield to deal physical damage to enemy champions. Successive strikes against the same target deal less damage.

Most significant changes


  • Triumphant Roar mana cost increased to 28/41/54/67/80 from 20/35/50/65/80
  • Unbreakable Will mana cost reduced to 100 from 150
  • Trample damage increased to 10-27 per second from 10-23


  • Base damage increased to 56 from 54
  • Armor per level increased to 3.4 from 3.1
  • Chum the Waters mana cost reduced to 100 from 150


  • Idol of Durand damage range increased to 600 from 575


  • Lucent Singularity

  1. Now additionally grants vision while in flight to its destination
  2. Now starts its cooldown when cast rather than when detonated
  3. Cooldown increased to 10 seconds from 9
  4. Now displays a buff showing how long Lucent Singularity will last until it automatically detonates

  • Finales Funkeln

  1. Now grants vision of the affected area during the spell and vision of enemy champions hit for a short duration afterwards

  1. Lux can no longer use Flash while casting Finales Funkeln


  • Granite Shield now shows a cooldown timer
  • Unstoppable Force

  1. Area of effect radius on impact increased to 325 from 300

  1. Malphite can no longer flash while using Unstoppable Force
  2. Fixed a bug where Malphite would seem to hit the target but would not cause the effect


  • Axe Throw

  1. Damage increased to 80-260 from 50-210
  2. Scaling changed to +1.0 bonus AD from +0.5 total AD
  3. Base cooldown reduced to 8 seconds from 10
  4. Cooldown reduction for picking up the axe reduced to 4.5 seconds from 6

  • Ragnarok now provides 30/45/60 Armor and Magic Resist instead of 20/30/40 flat damage reduction
  • Movement Speed increased to 325 from 320


  • Fixed a few bugs with ability sounds
  • The following changes were hotfixed out on 2/21:
  • Base armor reduced to 19 from 23
  • Vorpal Blade health scaling lowered to 1.5% from 2%
  • Feint Energy cost increased to 50 from 40 at all levels
  • Base shield value reduced to 70/115/160/205/250 from 70/120/170/220/270


  • Health per level increased to 82 from 77
  • Move Quick's passive component now shows a cooldown timer
  • Noxious Trap arm time reduced to 1 seconds from 2


  • Explosive Shot cast range increased to 625 from 600


  • Hexplosive Mines

  1. Mana cost reduced to 70/80/90/100/110 from 80/90/100/110/120
  2. Slow duration reduced to 1.5 seconds from 2
  3. Damage from 2nd and subsequent mines reduced to 40% from 50%

  • Fixed a bug where Ziggs' Mad Scientist skin was leaving particles on the map (Hotfixed 2/21)

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